Summary Part 2 — Catch Up On Adam Souls (Continued)
After that brutal introduction to the city's cruel underbelly, Adam's journey gets darker, messier, and far from forgiving. The glimmer of hope he had in his mind is smothered by the cold concrete walls and the weight of the corporate beast crushing every bit of magic he once knew.
Adam's new "father," the bully who claimed power over him, drags Adam through the underground world where magic is outlawed, feared, and hunted. Adam is forced to keep his powers hidden, like a virus locked inside his fragile body. Every time he tries to use his magic, a sharp pain twists inside his chest, as if his soul is being ripped apart by invisible chains.
The company that runs the city, a towering megacorporation known as Black Skull, controls everything — from pills that can alter your DNA to ruthless mercenaries who hunt witches and mystics like Adam. Their offices are cold, sterile places where blood is spilled behind closed doors, but the surface shows only clean suits and fake smiles.
One night, Adam overhears a conversation between two executives. They talk about a secret project called "Vurn the Continent." It sounds like some impossible weapon or a weaponized magic, but the words send a chill down Adam's spine. The project is shrouded in mystery, but the executives speak of it like it's the key to their absolute power — a power Adam swore to destroy.
Adam's mind flashes back to Grandma Adams' last moments—the pink dust, her silent curse, the strange pills she swallowed, and her final plea to protect him at all costs. The connection becomes clearer. Black Skull isn't just a corporation — it's the poison killing the village and every magic user like him.
But Adam is just a kid. Alone, powerless, hunted. That's when he meets Mira, a girl from the orphanage hospital where he wakes up after the fall from the building. She's older than him by a few years, tough as nails, and knows every secret corner of the hospital. Mira's been through hell herself—her parents disappeared in the same "Vurn the Continent" project rumors Adam overheard. She tells Adam about the hospital's dark secret: it's a front for experiments on orphans with latent magic powers. The children are prisoners and subjects for cruel tests to create weapons like "Vurn."
The hospital corridors smell of antiseptic and despair. Night after night, Adam hears whispers—ghostly echoes of children crying, begging for escape. The doctors wear masks, their eyes cold and empty. Some nights, Adam catches glimpses of shadowy figures dragging kids down hidden hallways where screams turn into silence.
But Adam's magic is growing. The curse his grandmother carried seems to flow in his veins. His horns throb with power, and his blue eyes glow in the dark, scaring the other kids but also drawing Mira's protective gaze. Together, they plan escape.
Adam practices magic in secret. He calls it witchcraft, but it's raw, unstable, a wild beast he barely controls. Sometimes the air crackles around him; sometimes the shadows seem to bend and obey his will. The fear of being caught keeps his heart pounding every second.
One day, Adam discovers a hidden room in the hospital basement filled with jars containing strange powders, vials with glowing liquids, and old scrolls written in a language only the village shamans used. It's proof of the experiments — how Black Skull is twisting magic to serve their agenda, turning children into weapons and monsters.
Adam's rage boils over. He vows to stop Black Skull no matter the cost. But his mind also darkens, touched by the blood and death around him. His innocence erodes like ash in wind.
Then comes the night when the hospital is raided by Black Skull's mercenaries. They want the children — to relocate the experiments to a more secret facility. Chaos explodes. The children scream, guards shout orders, and Adam feels his magic snap free like a chained beast unleashed.
The walls tremble, lights flicker, and shadows dance violently as Adam fights back. He summons spectral blades from thin air, slicing through steel and flesh. Mira fights beside him, wielding a sharpened pipe like a warrior.
The battle is brutal and merciless. Friends fall, screams pierce the night, and the hospital turns into a nightmare of blood and fire. When the dust settles, Adam and Mira find themselves outside in the pouring rain, soaked, battered, but free—for now.
Adam knows this fight is just beginning. Black Skull will hunt him relentlessly. The "Vurn the Continent" project looms like a curse, and the world beyond the orphanage is even darker than he imagined.
But Adam also knows one thing—he will become the weapon Black Skull fears, the shadow they can't kill. Because his magic is more than just power; it's revenge, legacy, and the last hope of a broken village buried under lies and ashes.
And so, Adam's journey spirals deeper into darkness, a relentless path where every step forward is stained with blood, every ally might betray him, and every secret uncovered only pulls him closer to the edge of madness.
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