Summary Part 1 — Catch Up On Adam Souls
This is a summary for readers who wanna catch up quick, before diving back into the brutal world of Adam Souls. Prepare yourself, it ain't a gentle ride.
Adam, a boy born into a weird village full of mystic beings and secrets, lives with his only family—Grandma Adams. The village is far away from civilization, maybe an outcast place, but people there don't treat it like one. The people celebrate their weirdness every year with a special three-day festival that takes place only at night—time literally skips day for three days straight, making the nights eternal. During this time, the kids show their mystic forms, turning into the beings their souls are tied to.
Adam is strange even by the village's standards. Everyone else has pale skin and black or brown hair, but Adam's skin is tanned, his hair blonde, and eyes piercing blue from birth. Grandma Adams raised him strict and cold—she wanted him obedient, strong, and pure, traits she says the village praises but Adam just feels like a puppet, his innocence forced, almost robotic. His only joy is the swords carried by the hunters passing through—the big burly men who venture into the hunting fields to provide meat for the village. Adam is fascinated by the oversized weapons but can only handle a wooden sword for now.
On the first night of the festival, Grandma gifts Adam a light brown hoodie decorated with yellow Chinese patterns and diamond-shaped holes on the hood. This hoodie is more than clothes—it's a symbol, a protective layer for when Adam's mystic form awakens. His horns grow out, making him look cuter, but the horns also mark him as different. That night, Adam dances with Grandma, a slow, sad dance, while other kids dance with their future lovers. It's supposed to be a time of celebration and joy, but the darkness behind it all looms large.
The last night of the festival is the most terrifying. The workers gather to turn into their mystic forms—massive, fierce, beastly creatures—except Grandma Adams. She stays mostly human but instead regresses in age, a reverse curse she hides. From an old, fragile 90-year-old, she becomes a young 19-year-old woman, though her eyes carry the weight of decades. She eats the leftover food at unnatural speed, swallowing illness pills bought from a corporation. Everyone watches her nervously, sensing the storm before the calm.
Behind the large, forgotten statue of a hunter, Grandma collapses coughing blood mixed with strange pink liquid—something no one has ever seen. She falls to her knees, clutching the ground as tears roll down her face. Her last words are desperate pleas to protect Adam. Then, her body turns to pink dust, scattering in the wind. The villagers, shattered, take the dust and put it in a special container on a boat. It is Adam's duty, they say, to set the dust to rest, but Adam is nowhere to be found.
The rain falls heavy as a mysterious man in a black tuxedo with flowing blonde hair pushes the boat into the water with his foot—an act that is tradition but also cold and merciless. Adam appears suddenly, his horns bigger now, his eyes burning brighter than ever. He notches an arrow with no fire, but the tip ignites with rainbow flames. The arrow strikes the boat, which erupts in a dazzling blaze that turns into black flames shaped like a laughing skull—death itself mocking the world. Adam bows, tears in his blue eyes, and disappears silently into the night.
No one knows where Adam went after that. The village elders organize a search, scared that such a small boy could survive outside in a world full of dangers. The elder, Kumatar, a legendary figure known as the Black Bear Leader, leads the searchers. She is ancient but youthful, a witch with powerful magic. The footprints lead them through dense forests inside the village, passing scenes of brutal carnage—dead bodies of hostile creatures lying in twisted piles.
Using witchcraft, Kumatar raises a four-legged creature from the dead to help in the search. The creature speaks and carries the hunters swiftly through the wild. They catch glimpses of a shadowy figure moving like a rainbow—teleporting. The elder recognizes the forbidden art: teleportation, a magic lost for decades. The hunters trap the figure with a net, revealing Adam, unconscious and fragile but alive.
Adam speaks in a strange voice, telling them he must kill himself to escape, then teleports away with a promise to return in a few years. The elder smiles softly, hoping the promise holds.
Suddenly, Adam is in the sprawling city—a concrete jungle filled with towering buildings and endless noise. He's small and alone, a target for bullies who see him as weak and easy to torment. The leader of a gang mocks Adam, calling him "kickable" like a worthless toy.
Without warning, Adam teleports to the rooftop of a tall building bearing an ominous advertisement for a mysterious pill called Black Skull to White. The building is 30 floors tall. The bully and Adam both end up inside the building, moving toward the office of the company's boss.
Adam confronts the boss, accusing him of killing Grandma Adams. The boss dodges Adam's flying kick, grabs him by his cloak, and cruelly kicks him out of a window. But before Adam falls, Seraphina, the boss's secretary, dives to save him. The boss angrily questions her decision, furious that kids got into his office.
The bully, scared but intrigued by Adam's strange resilience, asks if Adam is his friend. Adam denies it but doesn't deny that he has no parents. The bully, misunderstanding the situation, claims he will be Adam's new father and offers power and wealth in exchange for loyalty.
Adam agrees, but in his mind, he plots a different plan—to fight the evil from inside the beast's lair.