Cherreads

Dark Creatures, Monsters, and Beasts: Part 1 Classification Guide

Important Notice:

This will be continuously updated as new creatures are encountered by the characters throughout the story. No need to worry about long lists or endless scrolling. I've kept the number of monsters manageable to ensure a smooth and enjoyable reading experience. You can skip this if you want. This is only for curious readers who love reading about monster information.

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{ Name: Goblin }

{ Rank: E-Class }

{ Threat Level: Moderate }

{ Description: Vile, sharp-toothed fiends that swarm their enemies with poisoned blades. They laugh maniacally as they dance across blood-soaked soil. }

{ Appearance: Small, green-skinned creatures with jagged teeth and wild, glowing eyes. }

{ Behavior: Smart and vicious, cowardly alone but deadly in groups, Goblins rely on ambush tactics, hit-and-run attacks, and sheer numbers. In combat, they shriek, taunt, and swarm their enemies. }

{ Special Trait: [Poisoned Blades] – Inflict slow-acting poison on enemies. }

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{ Name: Giant }

{ Rank: C-Class }

{ Threat Level: High }

{ Description: Towering Giants stomp across the battlefield with cracked, stone-like flesh that steams with rage. Their eyes blaze with mindless fury as they crush earth and bone beneath their massive feet. }

{ Appearance: Humanoid giants with bodies like mountains—cracked and rocky, emitting steam from deep fissures. }

{ Behavior: Brutal and slow, driven by raw rage with no sense of strategy. They charge directly at their targets, crushing anything in their path without hesitation. }

{ Special Trait: [Earthquake Stomp] – Shakes the ground with each step, throwing enemies off balance. The tremors can collapse weak structures and disorient even the most seasoned Adventurers. }

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{ Name: Soul Snatcher }

{ Rank: D-Class }

{ Threat Level: Moderate }

{ Description: Born from the deepest despair, Soul Snatchers are terrifying wraiths that feed on the life force of the living. Their presence alone spreads fear, and their touch can silence a soul forever. They are feared even among the undead, for they devour not just life—but essence. }

{ Appearance: Shadowy figure shrouded in black mist, with glowing, hollow eyes that pierce the darkness. Their form shifts like smoke, never fully solid, making them difficult to strike. }

{ Behavior: Loud and cold, they hover across battlefields targeting the weak, the wounded, and mocking the hopeless. They show no emotion, moving with eerie precision as if guided by an unseen force. }

{ Special Trait: [Soul Drain] – A single touch can extract and extinguish the soul of a target. Victims are left empty, their life essence consumed to strengthen the wraith. }

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{ Name: Undead }

{ Rank: D-Class }

{ Threat Level: Moderate }

{ Description: The Undead are lifeless corpses reanimated through necromancy, curses, or abyssal corruption. Devoid of will and warmth, they exist only to seek out the living. Though slow and mindless, they are relentless, and their bite spreads the curse of undeath to those who survive the encounter. }

{ Appearance: Rotting bodies with hollow eyes and torn flesh. Some stagger upright, others crawl with broken limbs. Many still wear remnants of armor, robes, or burial cloth, their features twisted in eternal agony. }

{ Behavior: Fast and relentless, driven by hunger and instinct, the Undead swarm in packs, attacking without fear or hesitation. They are drawn to blood, heat, and movement, relentlessly pursuing the living until nothing remains. }

{ Special Trait: [Infected Bite] – A single bite carries a deadly curse. If untreated, the victim's body and soul slowly decay, until they too rise as one of the Undead. }

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{ Name: Skeleton }

{ Rank: E-Class }

{ Threat Level: Low }

{ Description: Skeletons are the reanimated remains of the dead, brought back through necromancy or cursed grounds. Stripped of flesh and thought, they are bound by dark magic and serve as tireless foot soldiers for necromancers and undead lords. Though fragile alone, they are deadly in numbers and feel neither pain nor fear. }

{ Appearance: Bleached or blackened bones held together by cursed energy. Many still wear rusted armor or carry weapons from their past lives. }

{ Behavior: Slow and obedient, Skeletons follow commands without question. They patrol tombs, guard cursed sites, or march in undead hordes. Though mindless, they continue to fight even after suffering mortal damage—until they are completely destroyed. }

{ Special Trait: [Relentless Resilience] – Immune to pain, fear, and fatigue, Skeletons do not bleed or fall easily. Even when broken or crushed, their scattered bones may still move. Only complete destruction can stop them entirely. }

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{ Name: Ogre }

{ Rank: D-Class }

{ Threat Level: Moderate }

{ Description: Ogres are massive, they are brutal humanoid beasts bred in darkness. Known for their overwhelming strength and dull minds, they care only for destruction and hunger. }

{ Appearance: Towering, muscular figures with gray or greenish skin, jagged teeth, and bloodstained claws. Their faces are brutish and deformed, and they often wear crude armor made from bone, metal scraps, or the remains of fallen prey. }

{ Behavior: Violent and unpredictable, Ogres rely on brute force to crush anything in their path. They rarely act alone, often appearing in packs or under the command of more intelligent monsters. }

{ Special Trait: [Brute Force] – Their immense strength makes them nearly unstoppable in close combat. }

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{ Name: Witch }

{ Rank: A-Class }

{ Threat Level: Severe }

{ Description: Witches are dark sorceresses devoted to Lilith, the Demoness of Lust. Twisted by forbidden magic and unholy devotion, they wield curses, illusions, and corrupt rituals to torment the minds and bodies of their victims. They spread her influence through curses, jinxes, hexes, blood rites, and whispers that rot the soul. }

{ Appearance: Elegant yet sinister—draped in flowing black robes inscribed with arcane runes. Veins etched with dark magic glow faintly beneath their skin. Their eyes are red with unnatural power. Some appear strikingly beautiful at first glance, but beneath the illusion, their true forms are withered, cracked, and corrupted.}

{ Behavior: Merciless and powerful, unlike other spellcasters. They work in covens, combining their power through blasphemous rituals and pacts with Lilith. }

{ Special Trait: [Unique Magic] – Each Witch is gifted with a distinct form of dark magic by Lilith herself. No two Witches are ever the same, making them unpredictable and extremely dangerous. }

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{ Name: Vampire }

{ Rank: A-Class }

{ Threat Level: Severe }

{ Description: Vampires are cursed followers of Gorvain, the Demon of Gluttony. Wicked and deceptive, they thrive on lies and blood. With large, bat-like wings folded against their backs, they soar silently through the night. Some possess the power to shape-shift into the forms of deceased loved ones. They use these illusions to lure villagers into opening their doors. }

{ Appearance: Humanoid with pale, cold skin. They have crimson eyes and retractable wings. Their disguises are flawless, often appearing completely human. }

{ Behavior: Cunning and manipulative, they are patient predators. They often hunt at night using trickery or emotional illusions. }

{ Special Trait: [Blood Manipulation] – They wield Blood Magic to extract, control, and weaponize blood. They can form weapons from spilled blood or manipulate it inside a victim's body to cause pain, paralysis, or death. }

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{ Name: Harpy }

{ Rank: C-Class }

{ Threat Level: High }

{ Description: Harpies are savage, bird-like women who serve darker forces of the Abyss. With razor-sharp claws and broad wings, they swoop from the skies to seize travelers walking alone, especially those unprotected by the Archangels' invisible warding veil. }

{ Appearance: Grotesque fusion of woman and bird—feathered wings, sharp talons, and shrieking beaks twisted into mockeries of human faces. }

{ Behavior: Aggressive and aerial hunters. Often circle above roads and ruins, waiting to ambush lone victims. }

{ Special Trait: [Sonic Shriek] – Emits a deafening screech that disorients prey before striking. }

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{ Name: Grim Reaper }

{ Rank: C-Class }

{ Threat Level: High }

{ Description: Grim Reapers are beings cloaked in shadows, their glowing eyes peering from the void. More feared than Soul Snatchers, they are death incarnate. Some merely watch from a distance. Others walk among the dying, choosing who lives—and who perishes. }

{ Appearance: Towering, spectral forms wrapped in tattered cloaks of night. Scythes materialize from black mist in their hands. }

{ Behavior: Unpredictable and silent, some linger in silence, while others move with purpose. They often appear before mass death, plagues, or war.}

{ Special Trait: [Death Mark] – Marks a target with a dark seal on the neck. They will not stop until they kill their marked target. }

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{ Name: Slime }

{ Rank: E-Class }

{ Threat Level: Low }

{ Description: Common but dangerous in large numbers, Slimes are simple creatures made of semi-transparent goo. Though weak individually, they can overwhelm careless adventurers with sheer persistence. }

{ Appearance: Medium–sized, jelly-like blobs that come in various colors depending on their elemental nature. }

{ Behavior: Mindless and instinct-driven, slimes pursue the nearest source of heat or movement. Often travel in groups or under the control of larger slimes. }

{ Special Trait: [Acid Body] – When struck by physical and magical attacks, a slime explodes on its target, leaving behind acid that can dissolve flesh. }

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{ Name: Mother Slime }

{ Rank: C-Class }

{ Threat Level: High }

{ Description: It produces multicolored offspring endlessly and consumes anything to grow larger. Its acidic body can dissolve flesh and metal alike, making close combat extremely dangerous. Mindless but instinct-driven. }

{ Appearance: A massive, gelatinous creature with a pulsing pink core at its center. }

{ Behavior: Slow-moving but relentless, it targets groups and isolates prey with its minions. }

{ Special Trait: [Acidic Spit] – Can spit high-pressure acid or engulf targets to dissolve them from the inside, leaving nothing but bones. }

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