Character Data
Name: Just a name
Race: species of the character
Realm : level of cultivation
Mana heart: type of mana heart
Scripture: cultivation method
Stats
Strength:
Physique:
Agility:
Mana:
Skills:
The six main elements commonly associated with Mana Heart are Wind, Earth, Fire, Water, Light, and Darkness. These elements often represent fundamental forces of nature and opposing principles.
Wind: Often associated with speed, agility, and air currents. It can represent change, freedom, and intellectual pursuits.
Earth: Typically represents stability, strength, and resilience. It embodies grounding, protection, and connection to the physical world. Earth magic might involve manipulating rocks, earth, and minerals.
Fire: Symbolizes passion, energy, destruction, and transformation that lead usually in master of electricity. It's often linked to aggression, power, and the will to overcome obstacles.
Water: Represents fluidity, healing, cleansing, and emotion. It can symbolize adaptability, mystery, and the subconscious. Water magic might involve controlling water, ice, or even steam.
Light: Usually associated with purity, healing, knowledge, and order. It represents hope, goodness, and spiritual enlightenment.
Darkness: Often represents chaos, corruption, mystery, and decay. It can symbolize fear, the unknown, and the destructive potential within. In some systems, it is the absence of light rather than a force in itself.
Each element progresses through tiers, branching into specializations at higher levels.
- Tier 1: Basic Control: This is the foundational level for each element. Users can manipulate the element's basic properties.
- Tier 2: Specialization: This tier introduces branching paths, focusing on different aspects of the element. Each element will have two primary branches.
- Tier 3: Mastery: Mastery of a Tier 2 specialization. Further refinements and power increases occur here.
- Tier 4: Godhood: The pinnacle of power for each element. Users achieve near-omnipotence within their chosen specialization.
For the six main elements: Fire, Water, Earth, Wind, Light, and Darkness, following a four-tier system that includes specializations and advancements:
Fire
Tier 1: Basic Fire Control
Users can create and manipulate ordinary flames, controlling their intensity and direction.
Tier 2: Specialization
- Electricity: Users can harness electrical energy, allowing them to create sparks and lightning.
- Transformation: Users can transform their fire into different forms, such as steam or smoke.
Tier 3: Mastery
- Storm Lord: Mastery of electricity allows manipulation of storms and lightning strikes.
- Disguise/Clone Master: Mastery of transformation enables the creation of illusions or clones.
Tier 4: Godhood
- God of Lightning: Achieved through the mastery of storms, users can wield immense power and control over weather.
- God of Destruction: Achieved through transformation, users can cause catastrophic changes to their surroundings.
Water
Tier 1: Basic Water Control
Users can manipulate water in its liquid form, creating waves or streams.
Tier 2: Specialization
- Healing/Restoration: Users can heal wounds and ailments using water.
- Ice Manipulation: Users can freeze water, creating ice constructs or projectiles.
Tier 3: Mastery
- Grand Healer: Advanced healing abilities that can cure severe injuries or ailments.
- Ice Emperor: Mastery of ice manipulation allows control over blizzards and ice storms.
Tier 4: Godhood
- God of Tides: Users can control oceans and seas, summoning tidal waves or storms.
- God of Frost: Users can create blizzards and manipulate ice on a massive scale.
Earth
Tier 1: Basic Earth Control
Users can manipulate soil and rock, creating small barriers or shifting earth.
Tier 2: Specialization
- Geokinesis: Users can move and shape earth and stone at will.
- Petrification: Users can turn living beings into stone temporarily.
Tier 3: Mastery
- Tectonic Master: Users can cause earthquakes and manipulate tectonic plates.
- Stone Golem Master: Users can animate stone creatures to assist in battle.
Tier 4: Godhood
- God of Mountains: Users have dominion over all landforms, creating mountains or valleys.
- God of Stone: Users can manipulate the very essence of earth, creating vast structures or landscapes.
Wind
Tier 1: Basic Wind Control
Users can create gentle breezes and manipulate air currents.
Tier 2: Specialization
- Aerokinesis: Users can control winds with greater precision, creating strong gusts.
- Storm Summoning: Users can summon storms and control weather patterns.
Tier 3: Mastery
- Wind Walker: Users can move at incredible speeds, using wind to enhance their agility.
- Tempest Summoner: Users can create violent storms and tornadoes.
Tier 4: Godhood
- God of Winds: Users can control all aspects of air, including creating massive hurricanes.
- God of Storms: Users can summon and control destructive weather phenomena on a grand scale.
Light
Tier 1: Basic Light Control
Users can create small light sources and manipulate light to illuminate areas.
Tier 2: Specialization
- Healing/Purification: Users can heal wounds and purify substances using light.
- Illusions: Users can create illusions that deceive the senses.
Tier 3: Mastery
- Celestial Healer: Users can heal extensive injuries and diseases with divine light.
- Master Illusionist: Users can create complex illusions that can fool even the most discerning.
Tier 4: Godhood
- God of Light: Users can manipulate light on a cosmic scale, creating orbs of light that can heal or harm.
- God of Illusions: Users can create entire realms of illusion, altering reality itself.
Darkness
Tier 1: Basic Darkness Control
Users can manipulate shadows and create areas of darkness.
Tier 2: Specialization
- Shadow Manipulation: Users can control shadows to create tendrils or conceal themselves.
- Necromancy: Users can summon and control the dead.
Tier 3: Mastery
- Shadow Lord: Users can manipulate shadows to create powerful constructs.
- Death Knight: Users can command legions of the undead.
Tier 4: Godhood
- God of Shadows: Users can envelop entire areas in darkness, becoming nearly invisible.
- God of Death: Users can control life and death, commanding fear and respect from all.
Each Tier has multiple levels that must be surpassed before progressing to the next. Different cultivation methods and techniques are required to absorb ambient mana at each stage. These methods are graded: Normal, Bronze, Silver, Gold, Platinum, and Diamond. This grading system also applies to weapons and skills.
Monster levels correspond to a tiered system: Normal, Elite, Boss, Lord, and God. Additionally, there are special monsters known as Named Monsters, distinguished by their individual names.
Reminder, there are also hidden branches of mana heart, skills, weapon, cultivation method and even monsters.