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Protocol 06: Echo Contamination Guide

Protocol 06: Echo Contamination GuideClassification Level: Diver-Class Clearance RequiredDocument Status: Partially Reconstructed / Source Integrity: 71%

Summary: This document outlines known vectors, manifestations, and emergency responses associated with Echo Contamination — a condition in which memory fragments or recursion anomalies destabilize host identity, reality coherence, or system containment protocols.

Definition: Echo Contamination occurs when an individual comes into prolonged contact with a recursion fragment, memory echo, or system-disconnected anomaly that has not been integrated by the main System loop.

Contaminated individuals may exhibit the following:

Re-experiencing memories they never lived

Glitching or recursive reflection errors in mirrors or memory fields

Inconsistent identity markers (age, voice, system rank)

Increasing emotional volatility linked to "phantom memories"

Known Vectors:

Direct Memory Anchor Contact (e.g., burned anchor, sketchpad bindings)

Echo-Heavy Zones (Loop Collapse Zones, Diver Vaults, forgotten corridors)

Visual Triggers from Sketch-Manifestations

Exposure to Diver-Class Recursion Residue

Emotional Imprinting from other Contaminated Entities

III. Contamination Phases:Phase I: Disassociation with current loop identity. Subject may question reality, exhibit dreamlike memory drift.

Phase II: Reflection distortion. Subject's mirrored image may show recursion forks or alternate outcomes.

Phase III: Echo feedback. Subject involuntarily projects false memories into surrounding recursion — these may override passive observers.

Phase IV: Core instability. Subject may destabilize local time structure, trigger false convergence events, or attract Diver-class anomalies.

Containment Recommendations:

Avoid recursion artifacts without verified system encoding

Do not engage in prolonged emotional recall within unstable zones

Limit sketch-based reconstruction during Phase II and beyond

If Subject reaches Phase III, isolate in a loop anchor field immediately

Destruction of anchor object may slow progression (does not reverse)

Note from Diver-Class Archive Fragment:

"It's not the memory that spreads. It's the feeling of remembering. That's what the system fears. Not the data… but the grief, the love, the anger behind it."

End of Partial Guide // Protocol 06 Logged

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