Welcome to Yogurd.
A world where mana flows like wind and magic breathes through every corner of life.
Unlike Earth, technology here has long been forgotten. Machines rust. Electricity is a myth. All replaced by the force that governs life itself — mana.
Not everyone can harness it. Only a rare kind of being can absorb mana from the world around them.
They are called Hunters.
A Hunter's journey begins the moment they absorb mana for the first time. But it isn't as simple as absorbing energy. It's about how their body processes it.
Mana doesn't stay idle. Once inside, it flows through the Hunter's veins — and it always travels to one place.
The heart.
The heart is the core. It spins the mana, condenses it, and refines it into something far more powerful.
Magic.
This cycle never ends. Mana is absorbed, stored, released, then absorbed again. Even in death, when a Hunter or a monster falls, the mana stored within their heart is released back into the world — returning to the cycle.
This is the law of mana.
Hunter Ranks
Not all Hunters are equal. They are ranked, and these ranks define their place in the world.
E-Rank – Weakest. Often unable to survive a dungeon.
D-Rank – Fragile, often overlooked.
C-Rank – Balanced and most common.
B-Rank – Skilled enough to face high-level dungeons.
A-Rank – Respected, feared. Powerhouses.
S-Rank – Legends. Kingdom-level threats. Treasured and rare.
There are also Elite Ranks — from Elite E to Elite S. These are Hunters who exceed the norms of their current tier. An Elite B-Rank may rival a normal A-Rank. These rare individuals rise above their assigned fate.
Magic: Concentrated Mana
Magic is simply refined mana.
When Hunters concentrate the mana stored in their hearts, they can release it in powerful ways — fire, ice, wind, healing, destruction. The form it takes depends on the Hunter's class, their willpower, and sometimes... their very nature.
But mana never sits still. It is always moving — in and out of every living being. And the heart is the vessel through which its power flows.
Dungeons: The Link Between Worlds
Dungeons are portals. Gateways between Yogurd and another world — the Planet of Monsters.
When a dungeon appears, it opens a portal filled with chaos. Creatures, darkness, and instability leak into Yogurd through it. These portals are powered by the boss monsters that dwell inside. Kill the boss, and the portal collapses. Wait too long, and after one month — a full-scale invasion begins.
To stop this, Hunters exist.
They enter dungeons.
They slay monsters.
They defeat bosses.
They close portals.
And they buy the world another day.
Dungeons, like Hunters, are ranked from E to S. Each one tied to elemental forces — Fire, Water, Earth, Wind. The most dangerous of all are Mixed Dungeons, where every element exists together in chaos.
Most dungeons also contain a mini-boss at their midpoint. Only by defeating it can a team move forward.
False Gates
Some gates are liars.
A dungeon might be labeled C-Rank, but the boss waiting inside could be B-Rank or worse.
These are False Gates — traps for the careless. Many Hunters have died because they trusted a gate's rank instead of their instincts.
The Mission
For over two thousand years, since the first dungeon appeared, this has been the Hunter's duty:
Enter the gate.
Defeat the boss.
Collapse the portal.
Save Yogurd.
If they fail, the dungeon spills over.
If they succeed, life goes on.
Hunter Classes
Every Hunter awakens a Class — based on how they use mana.
Tank – The shield. They take damage, protect allies, and stand on the front lines.
Healer – The heart. They mend wounds, cure sickness, and keep their team alive.
Mage – The storm. They wield raw magic — fire, lightning, ice, or worse.
Fighter – The blade. They fuse mana into their fists, their swords, their bodies.
Alchemist – The mind. They brew potions, craft poisons, and enchant gear. Some can even twist mana into chemical miracles.
Each class plays a role. Together, they survive.
Skills: The True Weapons
Magic lets you fight.
But skills?
Skills let you survive.
A skill is not learned. It is earned. Gained through growth, pain, awakening, and battle. When a Hunter rises — truly rises — the world itself speaks to them.
"You have gained a new skill."
And it echoes. Everyone hears it.
"Skill [Mana Step] – Rank C."
"Skill [Fireburst] – Evolved to A-Rank."
This is not an announcement from a god or king. It is from something deeper.
The Voice of the World.
A force beyond comprehension. Whenever someone grows, it speaks.
Skill Ranks
E-Rank – Weak. Barely useful.
D-Rank – Situational.
C-Rank – Standard and stable.
B-Rank – Tactical and strong.
A-Rank – Rare and deadly.
S-Rank – Mythic. A single S-Rank skill can flatten cities or save them.
Each class develops its own unique skills:
A Tank may awaken Iron Body or Shield Wall.
A Mage might channel Flame Lance or Tornado Spear.
A Healer could gain Mass Heal or Cleanse.
A Fighter might awaken Mana Slash or Berserker Mode.
An Alchemist may create Elixir Creation or Explosive Flask.
Each skill is a reflection of the soul.
The Kings of Yogurd
Yogurd is not a single nation. It is a continent divided — ruled by kings and warlords.
Some battle for territory.
Others ally to survive.
But none forget one truth:
Hunters are the only shield between Yogurd and annihilation.