Tier 1• Very common
• Mundane utility or minor benefit
• No combat value
Tier 2• Common
• Beginner-level magic or basic equipment
• Slightly useful in non-combat or weak support
Tier 3• Uncommon
• Basic combat magic or equipment
• Entry-level power for c-rank mages
Tier 4• Low rare
• Stable mid-tier abilities
• Useful in most standard fights
Tier 5• Rare
• Noticeable combat advantage
• Powers or tools usable in intense fights
Tier 6• Very rare
• First step into abstract powers
• Begins interacting with systems, perception, and utility beyond combat
Tier 7• Extremely rare
• Strong abstract or passive powers or first steps of conceptual power
• Grants unique advantages like instinctive casting or skill manipulation
Tier 8• Legendary
• Powers that influence reality or narrative elements or medium conceptual power
• Alters the rules of magic or affects large-scale areas
Tier 9• Ultra legendary
• Personalized systems, rule creation, or world-level impact or Strong conceptual power
• Can reshape user's entire build or power progression
Tier 10• Mythical
• Transcendent, divine-class power
• Overrides fundamental limits; affects everything